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  • 2025

    Snillen extrapolerar: tre designfiktioner om mat, hälsa och handel år 2033

    Hedin, G., Johansson, M., Sonestedt, E., Stålnacke, A.-M., Welinder, A. & Åberg, K., 2025-May-14, FOHRK - från idé till profilområde. Hultman, J. (ed.). Kristianstad: Kristianstad University Press, p. 129-141 13 p. (Food, Health and Retail; no. 1).

    Research output: Chapter in Book/ReportChapter in book

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  • 2022

    Abstraction and Resilience

    Johansson, M., Gehmann, U. & Siess, A., 2022-Dec-12, 17. Mostra Internationale di Architettura, Approfondimento al Catalogo del Padiglione Italia “Communita Resilienti” alla Biennale Architettura 2021. Melis, A. & Medas, B. (eds.). Rome, Italy: D Editore, Vol. 2. p. 86-89 4 p.

    Research output: Chapter in Book/ReportChapter in bookpeer-review

  • 2020

    VR situated simulations

    Soneson, T., Johansson, M., Ahlqvist, K., Bruce, B. & Siotis Ekberg, C., 2020, Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings. B., A. & Irene, E. (eds.). Cham: Springer, p. 730-738 8 p. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; no. volume 328).

    Research output: Chapter in Book/ReportChapter in book

  • 2019

    Inspelat kursmaterial gör distansutbildning mer tillgänglig

    Faraon, M., 2019, En högskola för alla: goda exempel som ökar tillgängligheten och motverkar diskriminering av studenter med funktionsnedsättning. Holmvall, K. (ed.). Stockholm: Universitets- och högskolerådet (UHR), p. 21-21

    Research output: Chapter in Book/ReportChapter in book

  • Worldmaking: designing for audience participation, immersion and interaction in virtual and real spaces

    Siess, A., Hepperle, D., Wölfel, M. & Johansson, M., 2019, Interactivity, game creation, design, learning, and innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. L., A., Brooks, E. & Sylla, C. (eds.). Cham: Springer, p. 58-68 10 p. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; no. volume 265).

    Research output: Chapter in Book/ReportChapter in book

    2 Citations (Scopus)
  • 2018

    ‘Wanderlost’: a participatory art and design endeavor

    Soneson, T. & Johansson, M., 2018, Mediterranean cities and island communities: smart, sustainable, inclusive and resilient. Stratigea, A. & Kavroudakis, D. (eds.). Cham: Springer, p. 135-160 25 p.

    Research output: Chapter in Book/ReportChapter in book

  • 2011

    The City of Abadyl

    Johansson, M., 2011, Metaplasticity in Virtual Worlds: Aesthetics and Semantic Concepts. Mura, G. (ed.). Woy Woy, NSW: IGI Global, p. 251-265 14 p.

    Research output: Chapter in Book/ReportChapter in book

  • 2010

    Ethnography

    Rönkkö, K., 2010-Jan-01, Encyclopedia of Software Engineering. Laplante, P. A. (ed.). Routledge, Taylor & Francis Group, p. 278-286 9 p.

    Research output: Chapter in Book/ReportChapter in bookpeer-review