Personal profile

Creative Works

In my work I try to explore a complex digital space in a setting that invites to participation. While the major part of research on interactive narratives has aimed at exploring interactivity as consumption of finished art works or end-products, I also concentrate on developing collaboration, processes and methods, as an design and art practice in the production of new media and it´s artefacts

Since 1999 I have been involved in research at the Interactive institute, Space and virtuality studio, and between 1998-2007 at Malmo University arts and communication. Since 2010 I work at Kristianstad University, Sweden.

Represented in Moderna Museet Stockholm and Malmö art Museum collections.

Publications and exhibitions in selection

Fieldasy
Galleri Skanes konst
2003 Malmö Sweden

City of Abadyl
File 2006
2006 Sao Paulo Brazil

Rögle konsthall
End Game
2008 Rögle Sweden

Mobela C
Gallery Art Channel
Beijing 2009

The city of Abadyl
Metaplasticity in virtual worlds: aestetics and semantics concepts
Editor Dr. Gianluca Mura Politecnico di Milano University
IGI Global 2010

E-participation - Engaged Participation
Michael Johansson, Martin Wetterstrand and Rikard Lundstedt
ISEA Panel 2011 Istanbul Turkey

Ambience 2011
Borås University
Abadyl of Tunes
Exhibition Contribution
Paper Aabdyl of Tunes

Abadyl of tunes
Cyberworlds 2012 International conference
Darmstadt Germany

Bring the noise
IJACDT
International Journal of Art,Culture and Design Technologies 2012
Milano Italy
IGI Global 2013

The eight continent
Cyberworlds 2013 International conference
Keyo university Japan

Real Virtuality (book chapter)
About the Destruction and Multiplication of World
Against the self-evident – a thorough indefiniteness, a defined obscurity
Transcript Verlag 2014

Evidence, technology and Uncertainty
Michael Johansson & Ulrich Gehmann, Martin Rieche,
DRHA 2014 Greenwhich, UK

Wanderlost
Cyberworlds 2014 International conference
Santander Spain

Gestalt
Michael Johansson & Ulrich Gehmann
Sentences on Gestalt
DRHA 2015 Dublin Ireland

Wanderlost
Analyzing Art, Culture, and Design in the Digital Age
Editor Prof. Gianluca Mura Politecnico di Milano University
IGI Global 2015

Ideal Spaces (book chapter)
Venice Architectural Biennale 2016
Palazzo Mora,Venice Italy.

Collaboration

Since 1999 with over 30 different partners on the collaborative platform the City of Abadyl.
"In the City of Abadyl we try to explore a complex digital space in a setting that invites to participation. We provide a detailed and complex, yet open world that can be utilized in order to generate scenarios for the temporary co-creators of Abadyl, who would then interact in an optional environment, in the end producing new artefacts. This combination of interactive situations and artefactual production we called fieldasy. While the major part of research on interactive narratives has aimed at exploring interactivity as consumption of finished art works or end-products, fieldasy concentrated on developing collaboration in the production of new media and it´s artefacts

Which also through Journey to Abadyl is part of a three year EU project People smart sculpture in the creative Europe plattform.

Expertise related to UN Sustainable Development Goals

In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person’s work contributes towards the following SDG(s):

  • SDG 3 - Good Health and Well-being
  • SDG 10 - Reduced Inequalities
  • SDG 11 - Sustainable Cities and Communities
  • SDG 13 - Climate Action
  • SDG 15 - Life on Land

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Collaborations and top research areas from the last five years

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