Projects per year
In my work I try to explore a complex digital space in a setting that invites to participation. While the major part of research on interactive narratives has aimed at exploring interactivity as consumption of finished art works or end-products, I also concentrate on developing collaboration, processes and methods, as an design and art practice in the production of new media and it´s artefacts
Since 1999 I have been involved in research at the Interactive institute, Space and virtuality studio, and between 1998-2007 at Malmo University arts and communication. Since 2010 I work at Kristianstad University, Sweden.
Represented in Moderna Museet Stockholm and Malmö art Museum collections.
Publications and exhibitions in selection
Galleri Skanes konst
2003 Malmö Sweden
City of Abadyl
2006 Sao Paulo Brazil
2008 Rögle Sweden
Gallery Art Channel
The city of Abadyl
Metaplasticity in virtual worlds: aestetics and semantics concepts
Editor Dr. Gianluca Mura Politecnico di Milano University
IGI Global 2010
E-participation - Engaged Participation
Michael Johansson, Martin Wetterstrand and Rikard Lundstedt
ISEA Panel 2011 Istanbul Turkey
Abadyl of Tunes
Paper Aabdyl of Tunes
Abadyl of tunes
Cyberworlds 2012 International conference
Bring the noise
International Journal of Art,Culture and Design Technologies 2012
IGI Global 2013
The eight continent
Cyberworlds 2013 International conference
Keyo university Japan
Real Virtuality (book chapter)
About the Destruction and Multiplication of World
Against the self-evident – a thorough indefiniteness, a defined obscurity
Transcript Verlag 2014
Evidence, technology and Uncertainty
Michael Johansson & Ulrich Gehmann, Martin Rieche,
DRHA 2014 Greenwhich, UK
Cyberworlds 2014 International conference
Michael Johansson & Ulrich Gehmann
Sentences on Gestalt
DRHA 2015 Dublin Ireland
Analyzing Art, Culture, and Design in the Digital Age
Editor Prof. Gianluca Mura Politecnico di Milano University
IGI Global 2015
Ideal Spaces (book chapter)
Venice Architectural Biennale 2016
Palazzo Mora,Venice Italy.
Since 1999 with over 30 different partners on the collaborative platform the City of Abadyl.
"In the City of Abadyl we try to explore a complex digital space in a setting that invites to participation. We provide a detailed and complex, yet open world that can be utilized in order to generate scenarios for the temporary co-creators of Abadyl, who would then interact in an optional environment, in the end producing new artefacts. This combination of interactive situations and artefactual production we called fieldasy. While the major part of research on interactive narratives has aimed at exploring interactivity as consumption of finished art works or end-products, fieldasy concentrated on developing collaboration in the production of new media and it´s artefacts
Which also through Journey to Abadyl is part of a three year EU project People smart sculpture in the creative Europe plattform.
Expertise related to UN Sustainable Development Goals
In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person’s work contributes towards the following SDG(s):
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Argento, D., Imre, Ö., Johansson, M. & Rönkkö, K., 2022-May-17, 2 ed. Kristianstad: Kristianstad University Press. 45 p. (Faculty of Business Report; no. 2)
Research output: Book/Report › ReportOpen AccessFile2 Downloads (Pure)
Johansson, M., Gehmann, U. & Siess, A., 2021.
Research output: Contribution to conference › Abstract
Åberg, K., Johansson, M., Wetterstrand, M., Ådahl, K., Faraon, M., Mello, A. & Rönkkö, K., 2020, p. 3161-3171. 10 p.
Research output: Contribution to conference › Paper › peer-review
Soneson, T. & Johansson, M., 2020, In: Högskolepedagogisk debatt. 1, p. 47-65 18 p.
Research output: Contribution to journal › ArticleOpen AccessFile88 Downloads (Pure)
Soneson, T., Johansson, M., Ahlqvist, K., Bruce, B. & Siotis Ekberg, C., 2020, Interactivity, Game Creation, Design, Learning, and Innovation: 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings. B., A. & Irene, E. (eds.). Cham: Springer, p. 730-738 8 p. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; no. volume 328).
Research output: Chapter in Book/Report/Conference proceeding › Chapter in book