Bring the noise

    Research output: Contribution to journalArticlepeer-review

    Abstract

    In this article the author will present how they developed different processes for collectively producing a seriesexplorative soundscapes and mechanical artefacts using specific constraints influenced by theories from artand architecture. The author will show how they worked with a design methodology that brought togetheran editor and the final expression of the artwork into one surface of interaction and execution using a virtualcityscape as an iterative ground for sound and music explorations, and give some examples of the differentprototypes and iterations. The author will also discuss how they tweaked/iterated with the parameters of the framework, the sounds and the final visual expression to match their artistic intention, and finally to bringsome noise into Abadyl. Also influencing the overall framework.

    Original languageEnglish
    Pages (from-to)26-35
    Number of pages9
    JournalInternational Journal of Art, Culture and Design Technologies
    Volume3
    Issue number1
    DOIs
    Publication statusPublished - 2013

    Swedish Standard Keywords

    • Visual Arts (60401)
    • Design (60406)

    Keywords

    • Art
    • architecture
    • artistic intention
    • artwork interaction
    • design
    • prototypes
    • soundscapes
    • virtual cityscape

    Fingerprint

    Dive into the research topics of 'Bring the noise'. Together they form a unique fingerprint.

    Cite this