Fingu - a game-based learning environment for development of flexible arithmetic competence

Berner Lindström, Ingemar Holgersson, Wolmet Barendregt

Research output: Contribution to conferencePaper

Abstract

One of the key goals for mathematics education around the world is to ensure all children’s proficiency with numbers and more generally to have a flexible and adaptive understanding and knowledge of arithmetic. Game-based learning environments are means to support the development of such competence. In this paper we describe our design-based research on Fingu, an application that targets the understanding and mastering of the basic numbers 1 to 10 as part-whole relations. The aim of this paper is to present the design rationale of Fingu and empirical research conducted in Swedish pre-school and primary school settings.

Original languageEnglish
Pages2531-2538
Number of pages7
Publication statusPublished - 2016
EventSociety for Information Technology & Teacher Education International Conference 2016 -
Duration: 1980-Jan-01 → …

Conference

ConferenceSociety for Information Technology & Teacher Education International Conference 2016
Period80-01-01 → …

Swedish Standard Keywords

  • Pedagogy (50301)

Keywords

  • early childhood education

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