Ideal spaces exhibition

Michael Johansson, Ulrich Gehmann

Research output: Chapter in Book/ReportChapter in book


Through the years we have worked with  the idea of gestalt through artefact creation (including virtual objects and 3D-worlds) as one surface to explore, exploit, test and communicate our ideas and concepts, that are generative rather than produced, where we try  to grasp systematic insights through complex generated realities, in which an audience later is invited to interact.  In our Ideal spaces exhibition for the 2016 Biennale in Venice, we tried to explore this via a combination of presenting ideal city spaces, active participation of the visitors molding their own spaces, and symbolic representation. Ideal Spaces is also a high-tech project that uses diverse technologies in new ways, also new techniques and programming developed by us. In this paper, we show the theoretical and cultural background, and some lessons learned, regarding on what level of abstraction a visitor could interact with our exhibition to better understand how visitors created their own ideal spaces.

Original languageEnglish
Title of host publicationInteractivity, game creation, design, learning, and innovation
Subtitle of host publication6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings
EditorsBrooks , Anthony L., Eva , Vidakis , Nikolas
Place of PublicationAdelaide
Number of pages10
ISBN (Electronic)9783319769080
Publication statusPublished - 2018

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Numbervolume 229
ISSN (Print)1867-8211

Swedish Standard Keywords

  • Design (60406)


  • 3d-worlds
  • active participation
  • artefact creation
  • high-tech project
  • ideal city spaces
  • virtual objects


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