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Inclusion through design and use of digital learning environments: Issues, methods and stories

Research output: Chapter in Book/Report › Chapter in book › peer-review

4 Citations (Scopus)

Abstract

Sustainable Development Goal 4 (SDG 4) from United Nations refers to the inclusion and quality of education. This implies providing equal access to all levels of education. While a lot of focus has been on inclusion and accessibility through universal design with a focus on disabilities, the aim of this workshop was to explore the role of inclusion for learners of all ages, shifting from a strong disability-oriented focus. We targeted in this workshop discussions around the design and use of Digital Learning Environments (DLE) with equal access and rights to participate. DLE are tools employed in educational institutions (from schools to higher education) for teaching and learning purposes, but also in workplaces, edutainment, and e-commerce. The participants had the chance to present different viewpoints on inclusion in education through issues, methods and stories obtained from design experiences and/or from empirical studies on use of DLE.
Original languageEnglish
Title of host publicationACM International Conference Proceeding Series
Pages956-959
Number of pages4
DOIs
Publication statusPublished - 2018
Externally publishedYes

Publication series

NameACM International Conference Proceeding Series

Keywords

  • Design and use
  • Digital learning environments
  • Education
  • Human-computer interaction
  • Inclusion
  • Issues
  • Methods
  • Stories
  • Story-dialogue method
  • Universal design

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