Sammanfattning
In this paper, in a project still in the making, I will present how we developed a process for collectively producing the explorative soundscapes, using specific constraints of the Abadyl framework influenced by theories from art and architecture. I will show how we worked with a design methodology that brought together an editor and the final expression of the artwork into one surface of interaction and execution using a virtual cityscape as an iterative ground for sound and music explorations. I will also discuss how we tweaked/iterated with the parameters of the framework, the sounds and the final visual expression to match our artistic intention, and finally to bring some noise into Abadyl.
Originalspråk | Engelska |
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Sidor | 278-282 |
Antal sidor | 4 |
DOI | |
Status | Publicerad - 2012 |
Evenemang | 2012 International Conference on Cyberworlds (CW - Varaktighet: 1980-jan.-01 → … |
Konferens
Konferens | 2012 International Conference on Cyberworlds (CW |
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Period | 80-01-01 → … |
Nationell ämneskategori
- Datorteknik (10206)