Abadyl of tunes: bring the noise

    Forskningsoutput: KonferensbidragArbetsdokument

    Sammanfattning

    In this paper, in a project still in the making, I will present how we developed a process for collectively producing the explorative soundscapes, using specific constraints of the Abadyl framework influenced by theories from art and architecture. I will show how we worked with a design methodology that brought together an editor and the final expression of the artwork into one surface of interaction and execution using a virtual cityscape as an iterative ground for sound and music explorations. I will also discuss how we tweaked/iterated with the parameters of the framework, the sounds and the final visual expression to match our artistic intention, and finally to bring some noise into Abadyl.

    OriginalspråkEngelska
    Sidor278-282
    Antal sidor4
    DOI
    StatusPublicerad - 2012
    Evenemang2012 International Conference on Cyberworlds (CW -
    Varaktighet: 1980-jan-01 → …

    Konferens

    Konferens2012 International Conference on Cyberworlds (CW
    Period80-01-01 → …

    Nationell ämneskategori

    • Datorteknik (10206)

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