Sammanfattning
In this paper, in a project still in the making, I will present how we developed a process for collectively producing the explorative soundscapes, using specific constraints of the Abadyl framework influenced by theories from art and architecture. I will show how we worked with a design methodology that brought together an editor and the final expression of the artwork into one surface of interaction and execution using a virtual cityscape as an iterative ground for sound and music explorations. I will also discuss how we tweaked/iterated with the parameters of the framework, the sounds and the final visual expression to match our artistic intention, and finally to bring some noise into Abadyl.
| Originalspråk | Engelska |
|---|---|
| Sidor | 278-282 |
| Antal sidor | 4 |
| DOI | |
| Status | Publicerad - 2012 |
| Evenemang | 2012 International Conference on Cyberworlds (CW - Varaktighet: 1980-jan.-01 → … |
Konferens
| Konferens | 2012 International Conference on Cyberworlds (CW |
|---|---|
| Period | 80-01-01 → … |
Nationell ämneskategori
- Datorteknik (10206)