Fingu - a game-based learning environment for development of flexible arithmetic competence

Berner Lindström, Ingemar Holgersson, Wolmet Barendregt

Forskningsoutput: KonferensbidragArbetsdokument

Sammanfattning

One of the key goals for mathematics education around the world is to ensure all children’s proficiency with numbers and more generally to have a flexible and adaptive understanding and knowledge of arithmetic. Game-based learning environments are means to support the development of such competence. In this paper we describe our design-based research on Fingu, an application that targets the understanding and mastering of the basic numbers 1 to 10 as part-whole relations. The aim of this paper is to present the design rationale of Fingu and empirical research conducted in Swedish pre-school and primary school settings.

OriginalspråkEngelska
Sidor2531-2538
Antal sidor7
StatusPublicerad - 2016
EvenemangSociety for Information Technology & Teacher Education International Conference 2016 -
Varaktighet: 1980-jan-01 → …

Konferens

KonferensSociety for Information Technology & Teacher Education International Conference 2016
Period80-01-01 → …

Nationell ämneskategori

  • Pedagogik (50301)

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