Sammanfattning
One of the key goals for mathematics education around the world is to ensure all children’s proficiency with numbers and more generally to have a flexible and adaptive understanding and knowledge of arithmetic. Game-based learning environments are means to support the development of such competence. In this paper we describe our design-based research on Fingu, an application that targets the understanding and mastering of the basic numbers 1 to 10 as part-whole relations. The aim of this paper is to present the design rationale of Fingu and empirical research conducted in Swedish pre-school and primary school settings.
| Originalspråk | Engelska |
|---|---|
| Sidor | 2531-2538 |
| Antal sidor | 7 |
| Status | Publicerad - 2016 |
| Evenemang | Society for Information Technology & Teacher Education International Conference 2016 - Varaktighet: 1980-jan.-01 → … |
Konferens
| Konferens | Society for Information Technology & Teacher Education International Conference 2016 |
|---|---|
| Period | 80-01-01 → … |
Nationell ämneskategori
- Pedagogik (50301)