Ideal spaces exhibition

Michael Johansson, Ulrich Gehmann

Forskningsoutput: Kapitel i bok/rapport/konferenshandlingKapitel i bok

Sammanfattning

Through the years we have worked with  the idea of gestalt through artefact creation (including virtual objects and 3D-worlds) as one surface to explore, exploit, test and communicate our ideas and concepts, that are generative rather than produced, where we try  to grasp systematic insights through complex generated realities, in which an audience later is invited to interact.  In our Ideal spaces exhibition for the 2016 Biennale in Venice, we tried to explore this via a combination of presenting ideal city spaces, active participation of the visitors molding their own spaces, and symbolic representation. Ideal Spaces is also a high-tech project that uses diverse technologies in new ways, also new techniques and programming developed by us. In this paper, we show the theoretical and cultural background, and some lessons learned, regarding on what level of abstraction a visitor could interact with our exhibition to better understand how visitors created their own ideal spaces.

OriginalspråkEngelska
Titel på värdpublikationInteractivity, game creation, design, learning, and innovation
Undertitel på värdpublikation6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings
RedaktörerBrooks , Anthony L., Eva , Vidakis , Nikolas
UtgivningsortAdelaide
FörlagSpringer
Sidor22-32
Antal sidor10
ISBN (elektroniskt)9783319769080
DOI
StatusPublicerad - 2018

Publikationsserier

NamnLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Nummervolume 229
ISSN (tryckt)1867-8211

Nationell ämneskategori

  • Design (60406)

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