VR situated simulations

Thore Soneson, Michael Johansson, Kerstin Ahlqvist, Barbro Bruce, Camilla Siotis Ekberg

Forskningsoutput: Kapitel i bok/rapportKapitel i bok


The paper is authored by Michael Johansson, Thore Soneson, Kerstin Ahlqvist, Barbro Bruce, and Camilla Siotis Ekberg and titled VR Situated Simulations. Here, the authors discusses experiences from developing mediated learning situations in a VR-filmedcontext. They argue for how such productions require approaches based on co-designand innovative team constellations including knowledge and skills from different areasto join forces for adequate VR solutions. In the chapter, the authors describe the processof developing VR learning situations by being inspired by related studies in the fieldof collaborative design, where various stakeholders were engaged in different parts ofthe production; from scriptwriting for interactive media, to creating and editing specificcase studies in an interactive VR format, and, also, gathering students’ experiences ofthe scripts and case studies. Based on this, the authors argue that 3D environments forreflection and discussion can be combined to form a common knowledge base in differentfields of application, e.g. in the areas of education and Human Resources. Further, it isemphasised that simulations of authentic and real situations have an immersive potentialto create pedagogical innovations

Titel på värdpublikationInteractivity, Game Creation, Design, Learning, and Innovation
Undertitel på värdpublikation8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings
RedaktörerBrooks , Anthony , Eva Irene
Antal sidor8
ISBN (elektroniskt)978-3-030-53294-9
StatusPublicerad - 2020


NamnLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Nummervolume 328
ISSN (tryckt)1867-8211

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  • Design (60406)


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